Anyway, my suggestion is a separate code / game editor. Just a simple button would do. The current way of adding a game using the active list is a bit too winded.
What would a standalone code/game editor edit? The codes have to be in a codelist somewhere. The point of the active list is to let you choose
where you want the codes to go -- the idea being that you can keep multiple user-defined lists (some created yourself, some downloaded from others), any of which are editable. (And if you don't want to go that far, then just create one custom list, set it as active, then forget about it -- MCM will remember that it was active the next time you start up.)
(The
other reason was to ensure that the official codelists didn't get modified, since any changes to those would be lost the next time you downloaded an update.)
2nd would be a remove button for the visible favorites list.
It's on my todo list. (There actually was a way to do this in MCM v1; it must have been left out due to an oversight.) Usually though this isn't a problem unless you've removed the last codelist that contained the game -- and even then, it won't cause any major harm. You'll still be able to export, it'll just clutter your favourites list.
3rd and last is Export to ARMAX button for active list just like the favorites one.
While it's not quite as automated, you can already do that. Click on the Export button in the Active List section and change the file type to MAX Codelist, then save it wherever you want (including directly to your MAX Drive). (If you want ARMAX to pick it up, you just need to name it
codelist.bin.)
Oh yeah, integrating a code coverter fr other devices (code~ahem~breaker) to ARMAX would be wonderful also... hehehe
I have no plans to do that. There's already a decent code conversion tool around, and I don't have any other code programs on my PS2 anyway, so I wouldn't be able to test it properly.
One more thing. Can we skip the windows KB requirement? I dunno why but I just don't trust windows updates...
Well, if you
really want to you can try using the portable version -- that's just a zip file so it won't enforce the requirement for the KB. But I don't recommend that, since I discovered that my test computer would spontaneously bluescreen and/or reboot if the KB wasn't installed. Hence why I said it was a requirement
