I have been doing mass conversions of codes from other systems (i.e. Gameshark) into ARMAX. In order to get all of the codes into MCM as quickly as possible, I have been outputting the converted codes into an ARMAX codelist file from the conversion program (Omniconvert). In the “Other Codelists” section, I select “Add…” and let it save as an MCM codelist file when prompted. When I open the codelist, the game is listed as PAL. However, the codes are in fact NTSC (initial codes that are being converted are for NTSC). I don’t know if it is an issue with Omniconvert when creating the codelist file (Omnicovert settings are all set for NTSC), but when I go to edit the code and just click OK without changing anything, the code is then recognized as an NTSC code. I have to do this for every code in order to get the entire game recognized as an NTSC game, but this can be very tiresome (the game I converted had over 200 codes). I am using the latest version of MCM (v2.3). Any thoughts on this?