Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - neocyke

Pages: [1]
MAX Codelist Manager / Re: Suggestions
« on: 02 August 2008, 04:22:18 »
One more thing. Can we skip the windows KB requirement? I dunno why but I just don't trust windows updates...  :-\

MAX Codelist Manager / Re: Unified codelist
« on: 16 July 2008, 00:37:10 »
Just some added FYI :

Priority on loading codelists for ARMAX is : MC1 -> MC2 -> USB -> CD
Of course the USB option only applies to EVOs. I don't have a non-EVO version so no 100% sure if it's true or not. :P

MAX Codelist Manager / Re: Suggestions
« on: 16 July 2008, 00:25:58 »
And your ideas would be?  :P

Anyway, my suggestion is a separate code / game editor. Just a simple button would do. The current way of adding a game using the active list is a bit too winded.

2nd would be a remove button for the visible favorites list.

3rd and last is Export to ARMAX button for active list just like the favorites one.

Oh yeah, integrating a code coverter fr other devices (code~ahem~breaker) to ARMAX would be wonderful also... hehehe

MAX Codelist Manager / Re: Unified codelist
« on: 23 March 2008, 13:45:45 »
A lil bit more info. I just used MCM2.1 last night to create customized codelists (and adding in some new codes in the process). What I've found out that ARMax will load whatever codes from the codelist you have in your MC and ONLY those. Kinda wierded me out a bit since I've always found it will load codes from *both* CD and MC since I only keep PAL codes on MC...

Point is, once you create a custom codelist that has both NTSC and PAL codes, all of them show up. So I guess that answers the original question. Either that or my ARMax is screwy hehehe  :P

MAX Codelist Manager / Re: Problems downloading ntsc list.
« on: 23 March 2008, 03:12:30 »
Alrighty.  v2.1 is out there ;D

Bro, you've got PM... hehehe  ;)

MAX Codelist Manager / Re: Unified codelist
« on: 23 March 2008, 03:11:26 »
Not really. I create updated ARMax discs every so often and from what I've figured, the PAL and NTSC discs will only load the corresponding codelists. An NTSC disc will not load PAL codes (and vice versa) eventhough the disc has both codelists on it. I found out recently however, if you copy the PAL file codelist.bin into your mc and load NTSC ARMax will show both codes. NTSC from the disc and PAL from the mc codelist. And from what I can see, if both codelists have the same game, the game from the newer codelist will override the one from the disc. A strange spin on this though, if the same game have different region info added, they will both show up...

Pages: [1]