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News: MAX Codelist Manager v2.3 released!
 
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Author Topic: Request  (Read 4052 times)
 
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awsdert
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« on: 08 December 2009, 15:45:52 »

In the next version can you make so the program automatically turns any codes that have conflicting IDs (the same id as each other) red so as to indicate they won't be included when it's exported to the codelist.bin until the id conflict has been resolved.
Or maybe make it so you can access a text version of the codelist where you can find and correct the error then click change to change that games codelist to what's in the text version.
Reason for this is because I accidentilly added the same code twice and now I can't see the rest of my codelist until I get rid of that code which I cannot even access.

Edit: I thought you might have an easier time with this if I gave you the bug report that shows up before I enter the games codelist.
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
   at x4c5768933ca951f6.x70c0f08fb6e896c2.x72be6f2957b1e0ca(xfd5dc9a89edfa955 x9035cf16181332fc)
   at x4c5768933ca951f6.x70c0f08fb6e896c2.x3cd69f5448118938()
   at x4c5768933ca951f6.xfddbe928036d80d4.x64ab53689bd4a83f()
   at x4c5768933ca951f6.xfddbe928036d80d4.OnLoad(EventArgs xfbf34718e704c6bc)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
MaxCodeManager
    Assembly Version: 2.3.0.0
    Win32 Version: 2.3
    CodeBase: file:///C:/Apps/Utilities/MAX%20Codelist%20Manager/MaxCodeManager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
xxpffr41
    Assembly Version: 2.3.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


« Last Edit: 09 December 2009, 06:39:03 by awsdert » Logged
Miral
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« Reply #1 on: 09 December 2009, 11:29:00 »

Hmm.  I thought I had already fixed that case.  Although... does this happen when you are adding new codes, or when adding games to custom lists, or when adding games to your favourites?

It's not supposed to let you add two codes with the same id to the same game.  It will let you add two codes with the same id to different games (in recent versions only), since someone reported that this doesn't confuse the ARMAX.
« Last Edit: 09 December 2009, 11:31:39 by Miral » Logged
timberlake
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« Reply #2 on: 25 June 2015, 00:30:50 »



It is a very innovative idea to me. I think this is a great deal of knowledge were the most interesting, it's not.
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