Life in Mirality
22 February 2018, 13:11:20 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: MAX Codelist Manager v2.3 released!
  Home Help Search Login Register  
  Show Posts
Pages: [1] 2 3 4
1  Software / Inno Setup / Re: [ISSI] - put a new wizard page on: 18 November 2010, 12:18:46
Since ISSI is not one of my Inno scripts or pages, you should be asking this in the official newsgroups instead.
2  Software / MAX Codelist Manager / Re: Issues with Importing an ARMAX Codelist on: 03 June 2010, 02:26:23
First of all, my apologies for the ridiculously late response.  But things have been really crazy at work recently, as I said.

I've had a look at the .bin file you provided, and it definitely looks like a problem with OmniConvert (assuming that's the program that wrote the .bin in the first place).  One of the bits of extra information stored with each code in the .bin file is the code's region (which is also encoded separately in the code text itself).  It looks like in your case while the code text is correctly claiming to be an NTSC code, that extra information is claiming it as a PAL code; and until you go in and actually edit the code both MCM and ARMAX itself are going to trust that extra header information.

Have you sorted this out in the intervening time?  Does this happen with other codes?  How much of a problem is it?  Have you checked if there's a later version of OmniConvert that fixes the problem?
3  General / Announcements / Spam account purge (lurkers beware!) on: 03 June 2010, 01:53:17
In a couple of weeks' time, I'm planning to delete all accounts that have made 0 posts, in an effort to tidy up after the spambots that register an account but can't seem to figure out how to actually post anything.  (The ones that do manage to post spam get deleted as soon as I spot them.)

So if you're a lurker, and you want to keep your account, now's the time to post something.  Even if it's just a "hello" message over in the General forum. Smiley
4  Software / MAX Codelist Manager / Re: Code list wont show up on: 11 May 2010, 00:28:22
First, you need to make sure that you have downloaded the codelists at least once (if you try to use the Original CD feature or custom codelists alone it won't work).

Next, you need to follow the instructions here, here, and optionally here.
5  Software / MAX Codelist Manager / Re: Corrupt Data issue on: 27 April 2010, 02:46:18
Yes, the standard PS2 memory card browser sees the MAX codelist as "corrupt data" because it's not in a standard savegame format.  That's normal and shouldn't cause any issues as long as you don't try to do anything with it from the standard browser.

Try booting up ARMAX without your memory card in, and then insert it just before selecting the MAX Memory option from the menu.  When importing a new codelist, you need to use the MAX Memory option (not the standard PS2 save browser), delete any ActionReplayMaxSettings files, and then copy over the codelist.  Then reboot your PS2.

Warning: MAX Memory (at least in some versions of ARMAX) has a bug where if you try to delete too many files at once (I'm not sure what the limit is, though) it can corrupt the entire card, requiring a reformat.  Make sure you've backed up anything important from your card to your MAX Drive before you go deleting anything on the card.
6  Software / MAX Codelist Manager / Re: Issues with Importing an ARMAX Codelist on: 09 April 2010, 02:40:47
I did get it, but I haven't had a chance to look at it yet, I'm afraid.  Things are insanely busy at work at the moment.
7  Software / MAX Codelist Manager / Re: Issues with Importing an ARMAX Codelist on: 29 March 2010, 12:04:34
Can you put an example of one of these codelists (with NTSC codes that appear as PAL codes) somewhere so that I can have a look at it?
8  Software / MAX Codelist Manager / Re: Problem with Max Drive I need some help!!! on: 17 December 2009, 12:16:34
This is a bit off topic; I have nothing to do with the Max Drive software.

But: you have to copy the saves from your Max Drive to your memory card before they can be seen by the game.  Additionally, the save files for games like Final Fantasy are typically linked to a particular save "slot", so you may need to scroll up or down to find the specific slot that got overwritten by the save you copied in.

It's usually best if you ensure that the slot is free (by deleting any of your own saves that use the same number) before copying the save across.
9  Software / MAX Codelist Manager / Re: Request on: 09 December 2009, 11:29:00
Hmm.  I thought I had already fixed that case.  Although... does this happen when you are adding new codes, or when adding games to custom lists, or when adding games to your favourites?

It's not supposed to let you add two codes with the same id to the same game.  It will let you add two codes with the same id to different games (in recent versions only), since someone reported that this doesn't confuse the ARMAX.
10  Software / Inno Setup / Re: Inno IKG (Internet Key Generator) on: 14 November 2009, 17:25:50
This isn't really related to any of the Inno Setup content on my site.  You should take this to the official newsgroups at instead.

Though I will say this: the installer is the wrong place to be doing key management.  You need to protect the application, not the installer.
11  Software / MAX Codelist Manager / Re: Codelist clash on: 12 November 2009, 00:00:26
Apologies for the delay -- for some strange reason the email message I normally get to tell me there's a new forum post didn't get through.

So how about I tell you how to do this yourself, so next time you don't need to wait. Smiley

1. Start up MCM.
2. In the Settings, ensure "enable advanced code editing features" is enabled.
3. Either create a new custom codelist or select an existing custom codelist, and make it active.
4. Click on View Full Combined Codelist.
5. Find the game that you're wanting to modify.
6. Click on Add to Active Codelist.
7. Click on the View button next to your Active Codelist.
8. Double-click on the game you just added.  (You should see all the official codes.)
9. Double-click on the top-most code (the game itself).  (Or click and press Edit Code.)
10. Click Advanced.
11. Make a note of the number that appears in the Code Id box in the top left corner.
12. Click Cancel.
13. Replace the code text in the edit window with the one you want to replace it with.  (Do not click OK.)
14. Click Advanced again.
15. If you've been having the problem you reported with this code, then the Game Id should be the same for both codes but the Code Id will be different.  Change the Code Id to the one that the old code used.
16. Click OK.
17. Click OK.  (The code text will now have changed, and you should not get the error this time.)
18. Add any additional codes you want, as normal.
12  Software / Inno Setup / MOVED: Problem with activating account on: 23 October 2009, 03:35:58
This topic has been moved to General Discussion.
13  Software / MAX Codelist Manager / Re: Advances Code Editor problem on: 19 August 2009, 03:52:38
Excellent, someone finally found this! Smiley

I've known about this bug for a long time; while I didn't add it intentionally I did leave it in intentionally, just to see how long it would take before someone noticed.  Apparently the answer is about seven and a half months...

MCM v2.3 is released now.  The bug is fixed in that.  (And, just as a bonus, I fixed another bug while I was there -- one which I didn't know about beforehand.)
14  Software / MAX Codelist Manager / Re: Suggestions on: 13 June 2009, 03:24:52
I've used codelists that size before without issues (and of course the full official codelist is much bigger).  So I'm not sure why you'd be having problems with it.

You could maybe try adding subsets of games -- maybe it's one game in particular that's messing up the list when included?

Though unless you've got a 16MB or larger card, using 1MB just for the codelist seems like a waste.  I try to keep mine under 200KB at all times.
15  Software / MAX Codelist Manager / Re: Action Replay MAX Evo just wont read the codelist. need some help please. on: 04 March 2009, 12:07:29
basic mode is where you just stick the disk in and it auto-recognises the game and puts the cheats up on screen... isnt it? its got that functionality aswell.
Ah.  No, earlier versions had a different mode (can't remember what it was actually called; think it might have actually been "quick mode") that presented the codes differently, as a bunch of icons and sliders.  It was pretty useless though, which is probably why they took it out again.

If you do have the EVO edition then you should just be able to leave the codelist.bin file on the root of your MAX drive.  As long as you delete all ActionReplayMaxSettings files from both memory cards and leave the MAX drive in the whole time, it ought to work.

Hmm... there's one other possibility.  In some of the latest versions, codes can also be stored in MaxSettings\arsettings.dat.  You could try deleting this file off your USB stick and see if that makes it load properly.  (If you have manually added codes to your ARMAX with the drive in, then you can import the file into MCM first to avoid losing them, if they're not already part of the standard list.  Same with the ActionReplayMaxSettings files, if you've added codes without the USB drive in.)

i know the codelist is large, but i tbh i couldnt be bothered scrolling through the entire list ticking off which ones i did and didnt want. lol lazy me.
It goes a bit faster when you realise that you can type-to-search the list, although sometimes the game names aren't quite what you were expecting and it might take a couple of tries to find the one you're after.

does the size of it matter in terms of it working properly?
It shouldn't (after all, the official codelist is that big and people who don't use MCM have to load the whole thing).  Although the MCM codelist will be larger than the official list, if you've selected all games, as it'll splice in the ones from the CD as well.  It might be worthwhile trying it with just a few games and see if that works any better.  You can always add more later if it works Smiley

Anyway, long story short, the procedure for getting the MCM'd codelist to work is exactly the same as getting the official codelist to work, so if you're not having any luck with the official one then I'm not surprised you're having trouble with the MCM one.  Have a look on the CodeJunkies site for the FAQ and instructions for importing the codelist, and if you're still having trouble, you could try contacting Datel support directly.
Pages: [1] 2 3 4
Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!

Bad Behavior has blocked 35 access attempts in the last 7 days.